The Boiler
The Boiler | |
Cog information | |
---|---|
Department | Sellbots |
Location | Sellbot Field Office |
Attack information | |
Phases | Fired Up Defensive Strategy Meltdown |
Number of attacks | 4 |
Number of special moves | 5 |
Weakest attack | Under Pressure |
Strongest attack | Stamp of Disapproval |
Lowest damage | 25 (without Fired Up bonus) |
Highest damage | 90 |
The Boiler is the Boss Cog that oversees the Boiler Room in Sellbot Field Offices and possesses special moves with status effects. They can only be attacked by Sound, Throw, and Squirt gags.
Health
The Boiler's health is represented by a four-layered health bar at the top of the screen during the boss battle. A green bar is layered on top of a yellow bar, an orange bar, and a red bar. Once one bar is fully depleted by gags, the next bar appears. It was also observed that the four health bars are not evenly divided into quarters of their health; the green bar accounts for 15% of their health, the yellow bar accounts for 20% of their health, the orange bar accounts for 35% of their health, and the red bar accounts for 30% of their health.
Based on damage calculations, The Boiler has 4000 health in a one-star Sellbot Field Office, 4500 health in a two-star Sellbot Field Office, 5000 health in a three-star Sellbot Field Office, and 5500 health in a four-star Sellbot Field Office.
Phases
During the first two rounds of the boss battle, The Boiler is neutral and accompanied by four Cogs during the second round before they undergo offensive and defensive phases periodically, both of which last 3 rounds in all tiers of Sellbot Field Offices. In a four-star Sellbot Field Office, the boss battle begins with The Boiler being Fired Up and Cogs being present during the first round. Meltdown is an exclusive phase to the four-star Sellbot Field Office.
Phases | |
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Fired Up | The Boiler's attacks, as well as gags used against them, deal 50% additional damage. Cogs receive 20% of Damage Up, which increases by 10% each time Fired Up begins. |
Defensive Strategy | The Boiler retaliates if they are damaged by gags and performs certain special moves that benefit the Cogs. Additional Cogs enter the battle until The Boiler reverts to being Fired Up. |
Meltdown | The Boiler's "last leg" phase once their health reaches the red bar where they become permanently Fired Up and perform most of their attacks and special moves (excluding Stamp of Disapproval). Additional Cogs enter the battle until The Boiler is defeated. |
Attacks and special moves
Attacks
One-star Sellbot Field Office | Two-star Sellbot Field Office | Three-star Sellbot Field Office | Four-star Sellbot Field Office | |
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Under Pressure | 25 (+13 while Fired Up) damage | 30 (+15 while Fired Up) damage | 35 (+18 while Fired Up) damage | 40 (+20 while Fired Up and in Meltdown) damage |
Heated Discussion | 20 (+10 while Fired Up) damage | 24 (+12 while Fired Up) damage | 28 (+14 while Fired Up) damage | 32 (+16 while Fired Up and in Meltdown) damage |
Slow Burn | 5 (+3 while Fired Up) damage when the attack is performed Damage Over Time deals 10 damage for 3 rounds |
7 (+4 while Fired Up) damage when the attack is performed Damage Over Time deals 14 damage for 3 rounds |
9 (+5 while Fired Up) damage when the attack is performed Damage Over Time deals 18 damage for 3 rounds |
11 (+6 while Fired Up) damage when the attack is performed Damage Over Time deals 22 damage for 3 rounds; starts at 12 damage and increases by 3 damage while in Meltdown |
Stamp of Disapproval | 50 damage | 70 damage | 80 damage | 90 damage |
Special moves
One-star Sellbot Field Office | Two-star Sellbot Field Office | Three-star Sellbot Field Office | Four-star Sellbot Field Office | |
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Promoted | Cogs are promoted by one level. | Cogs are promoted by two levels. | Cogs are promoted by three levels. | |
Pay Raise | Cogs gain +60 health. | Cogs gain +80 health. | Cogs gain +100 health. | Cogs gain +125 health. |
Market Research | Cogs receive 10% of Defense Up for 3 rounds and 20% of Accuracy Up for 2 rounds. | Cogs receive 15% of Defense Up and 20% of Accuracy Up for 3 rounds. | Cogs receive 20% of Defense Up for 3 rounds and 20% of Accuracy Up for 4 rounds. | Cogs receive 25% of Defense Up for 4 rounds and 20% of Accuracy Up for 6 rounds. |
Retention Plan | The Boiler removes the Lure effect from lured Cogs. | |||
Quality Control | Elimination of a gag track for 1 round due to Gag Ordinance. | Elimination of a gag track for 2 rounds due to Gag Ordinance. | Elimination of a gag track for 3 rounds due to Gag Ordinance. | Elimination of a gag track for 4 rounds due to Gag Ordinance. |
Sound effects
Intro cutscene | |
Neutral idle | |
Hit by Throw[notes 1] | |
Neutral/defense attack | |
Neutral/defense into offense | |
Offense idle | |
Offense attack | |
Offense into defense | |
Defense idle | |
Retention Plan | |
Death |
Trivia
- Although gags retain perfect accuracy when used against The Boiler, Cogs can still dodge them as with every other gag they normally deal with.
- When battling The Boiler, the battle timer is 40 seconds instead of the standard 30 seconds for all other battles.
Notes
- ↑ Although the sound effect is titled "Hit by Throw", it plays whenever any gag of any track hits The Boiler. Multiple animations and sound effects for different gags were originally planned but ended up being unreleased.