Talk:Phase files/@comment-24861097-20151106035554/@comment-24861097-20151107014056
For the most part I think I've fixed it. Some models refuse to add their textures despite them existing (for some reason I found most of these to be in "char" folders), but to fix to others I did this:
- Add all the maps folders from all the phase files as decribed in step 7-10.
- Find the first broken .bam file you find in the "models" folder of your choice.
- Open it in a hex editor and find a "07" hexadecimal entry (try to go for the first one if possible it might help it might not) - REMEMBER WHICH ONE.
- Edit it to "04", save and exit.
- Attempt to open the .bam file, it will error out then crash.
- Go back into the hex editor and change the entry you changed previously, BACK to "07".
- Save, exit, and open the .bam file. It SHOOOOULD work.
I don't know why this works (maybe it refreshes the known location of the "maps" folder?) but it does. Hope to helps someone.