Talk:Accuracy/@comment-27948020-20160407191142/@comment-27948020-20160411185222

From Toontown Rewritten Wiki

Thanks, I have some more questions:

6) How do two previous gags that are the same track as each other (but not the current one) count toward stun bonuses? Example: two Traps are used on different cogs, then I use a Big Magnet. Does that get +40 in stun bonuses or only +20? Another example: two Throws are used (and hit), then I use a Drop. Assuming all three gags are on the same cog, does my Drop get +40 or +20 stun bonus?

7) Is it possible for tgtDef of a gag to change during a round after a gag is locked in but before it is used, due to cogs dying before you get to use your gag? Example: I'm fighting a level 8 and level 11 cog. A TNT followed by a $10 bill kills the level 11, then I use a Birthday Cake on the level 8. Does my Birthday Cake get a tgtDef of -50 or -35?

8) From reading the information about Toon-Up, it seems that unlocking High Dive makes ALL your Toon-Up gags have 100% accuracy. Is that true?

9) The paragraph about SOS cards implies that SOS Lure can "unlure early", which I assume means that the Lure "hits" but the cogs revert to an unlured state before the scheduled round. Can you elaborate on what scenarios this could occur, and if/how it could also happen to regular Lure gags?

Thanks again!

EDIT: I now see the Trivia on the Lure page (and the corresponding Python code) that shows the chance to unlure early. I'd also like to know, does the propAcc of an SOS card always match the gag the SOS toon uses? i.e. Lil Oldman has propAcc of 70? Or is propAcc always 0?