Trap

From Toontown Rewritten Wiki

Trap is a gag track with perfect accuracy and is available once a Toon completes their assigned ToonTasks when selecting the track for training. Lure is required for Trap gags to be activated, which provides a guaranteed chance of the gags damaging Cogs, but cannot be used on Cogs that are already lured. Due to Lure's requirement, Trap is the most accurate gag track; it is also the most powerful gag track. Trap gags while idle provide a 10% accuracy bonus to Lure gags and adds 5% per extra Trap gag placed. Trap activation results in a stun bonus of 50%. Trap gags are the second set of gags used during Cog battles.

Gags

Gag Image Damage Organic damage Affects Skill points gained Base accuracy
Banana Peel
10-12 11-14 One Cog 0 0%
Rake
18-20 20-22 One Cog 20 0%
Marbles
30-35 33-39 One Cog 100 0%
Quicksand
45-50 50-55 One Cog 500 0%
Trapdoor
75-85 83-94 One Cog 2,000 0%
TNT
90-180 99-198 One Cog 6,000 0%
Railroad
200 220 All Cogs 10,000 0%

Rebalancing changes

3.0.0 update changes
  • Normal damage values and organic damage values for Trapdoor increased from 60-70 to 75-85 and 66-77 to 83-93 respectively.[1]
  • Normal damage values and organic damage values for Railroad increased from 195 to 200 and 214 to 220 respectively.[1]
  • Trap now shares the same carry capacity with other gag tracks.[1]
4.0.0 update changes
  • Trap gags provide a 10% accuracy bonus to Lure gags used on Cogs with the "Trapped" status effect.[2]
  • The gag experience threshold of unlocking Quicksand decreased from 800 to 500.[2]
4.0.5 update changes
  • Trap activation stun bonus increased from 30% to 50% and actions after a Trap gag hits a Cog now have increased accuracy.
  • The passive 10% Lure accuracy bonus that Trap provides is now stackable with other "Trapped" Cogs when using a group Lure gag, adding 5% per extra Trap gag placed.

Advantages and disadvantages

Advantages

  • Trap is the most powerful gag track in terms of being comprised of gags that deal the highest damage.
  • Trap gags are guaranteed to damage Cogs as long as they are successfully lured.
  • Trap gags while idle provide a 10% boost in base accuracy to Lure gags and is stackable with other "Trapped" Cogs when using a group Lure gag, which adds 5% per extra Trap gag placed.
  • Should the conditions for bonus accuracy be met, Trap activation results in a stun bonus of 50% to all future gag tracks used in the same turn.
  • Railroad and organic TNT are two gags capable of defeating level 12 Cogs in one hit.

Disadvantages

  • More than one Trap gag cannot be used on the same Cog as they cancel each other out.
  • Trap gags cannot be placed in front of Cogs that are already lured.
  • Skill points are only yielded for Trap gags when Cogs are lured onto them.

References

  1. Jump up to: 1.0 1.1 1.2 Balancing changes were introduced in the 3.0.0 update that was released on December 3, 2021.
    https://cdn.toontownrewritten.com/community/notices/Rebalancing_Update_December_2021.pdf
  2. Jump up to: 2.0 2.1 Secondary balancing changes were introduced in the 4.0.0 update that was released on May 24, 2024.
    https://cdn.toontownrewritten.com/community/notices/Toontown_Rewritten_Rebalancing_v4.0.0_Patch_Notes.pdf