Trap
Trap is a gag track with perfect accuracy and is available once a Toon completes their assigned ToonTasks when selecting the track for training. Lure is required for Trap gags to be activated, which provides a guaranteed chance of the gags damaging Cogs, but cannot be used on Cogs that are already lured. Due to Lure's requirement, Trap is the most accurate gag track; it is also the most powerful gag track. Trap gags while idle provide a 10% accuracy bonus to Lure gags and adds 5% per extra Trap gag placed. Trap activation results in a stun bonus of 50%. Trap gags are the second set of gags used during Cog battles.
Gags
Gag | Image | Damage | Organic damage | Affects | Skill points gained | Base accuracy |
---|---|---|---|---|---|---|
Banana Peel | 10-12 | 11-14 | One Cog | 0 | 0% | |
Rake | 18-20 | 20-22 | One Cog | 20 | 0% | |
Marbles | 30-35 | 33-39 | One Cog | 100 | 0% | |
Quicksand | 45-50 | 50-55 | One Cog | 500 | 0% | |
Trapdoor | 75-85 | 83-94 | One Cog | 2,000 | 0% | |
TNT | 90-180 | 99-198 | One Cog | 6,000 | 0% | |
Railroad | 200 | 220 | All Cogs | 10,000 | 0% |
Rebalancing changes
- 3.0.0 update changes
- Normal damage values and organic damage values for Trapdoor increased from 60-70 to 75-85 and 66-77 to 83-93 respectively.[1]
- Normal damage values and organic damage values for Railroad increased from 195 to 200 and 214 to 220 respectively.[1]
- Trap now shares the same carry capacity with other gag tracks.[1]
- 4.0.0 update changes
- Trap gags provide a 10% accuracy bonus to Lure gags used on Cogs with the "Trapped" status effect.[2]
- The gag experience threshold of unlocking Quicksand decreased from 800 to 500.[2]
- 4.0.5 update changes
- Trap activation stun bonus increased from 30% to 50% and actions after a Trap gag hits a Cog now have increased accuracy.
- The passive 10% Lure accuracy bonus that Trap provides is now stackable with other "Trapped" Cogs when using a group Lure gag, adding 5% per extra Trap gag placed.
Advantages and disadvantages
Advantages
- Trap is the most powerful gag track in terms of being comprised of gags that deal the highest damage.
- Trap gags are guaranteed to damage Cogs as long as they are successfully lured.
- Trap gags while idle provide a 10% boost in base accuracy to Lure gags and is stackable with other "Trapped" Cogs when using a group Lure gag, which adds 5% per extra Trap gag placed.
- Should the conditions for bonus accuracy be met, Trap activation results in a stun bonus of 50% to all future gag tracks used in the same turn.
- Railroad and organic TNT are two gags capable of defeating level 12 Cogs in one hit.
Disadvantages
- More than one Trap gag cannot be used on the same Cog as they cancel each other out.
- Trap gags cannot be placed in front of Cogs that are already lured.
- Skill points are only yielded for Trap gags when Cogs are lured onto them.
References
- ↑ 1.0 1.1 1.2 Balancing changes were introduced in the 3.0.0 update that was released on December 3, 2021.
https://cdn.toontownrewritten.com/community/notices/Rebalancing_Update_December_2021.pdf - ↑ 2.0 2.1 Secondary balancing changes were introduced in the 4.0.0 update that was released on May 24, 2024.
https://cdn.toontownrewritten.com/community/notices/Toontown_Rewritten_Rebalancing_v4.0.0_Patch_Notes.pdf