Trap
Trap is the most powerful gag track with perfect accuracy that is available once a Toon completes their assigned ToonTasks when selecting the track for training. Lure is required for Trap gags to be activated, which guarantees the gags to deal damage, but they cannot be used on Cogs that are already lured. Trap gags while idle provide a 10% accuracy bonus to Lure gags and adds 5% per extra Trap gag placed; Trap activation provides a stun bonus of 50%. Trap gags are the second set of gags used during Cog battles.
Gags
Gag | Image | Damage | Organic damage | Affects | Skill points gained | Base accuracy |
---|---|---|---|---|---|---|
Banana Peel | 10-12 | 11-14 | One Cog | 0 | 0% | |
Rake | 18-20 | 20-22 | One Cog | 20 | 0% | |
Marbles | 30-35 | 33-39 | One Cog | 100 | 0% | |
Quicksand | 45-50 | 50-55 | One Cog | 500 | 0% | |
Trapdoor | 75-85 | 83-94 | One Cog | 2,000 | 0% | |
TNT | 90-180 | 99-198 | One Cog | 6,000 | 0% | |
Railroad | 200 | 220 | All Cogs | 10,000 | 0% |
Rebalancing changes
- 3.0.0 update changes
- Normal damage values and organic damage values for Trapdoor increased from 60-70 to 75-85 and 66-77 to 83-93 respectively.[1]
- Normal damage values and organic damage values for Railroad increased from 195 to 200 and 214 to 220 respectively.[1]
- Trap now shares the same carry capacity with other gag tracks.[1]
- 4.0.0 update changes
- Trap gags provide a 10% accuracy bonus to Lure gags used on Cogs with the "Trapped" status effect.[2]
- The gag experience threshold of unlocking Quicksand decreased from 800 to 500.[2]
- 4.0.5 update changes
- Trap activation stun bonus increased from 30% to 50% and actions after a Trap gag hits a Cog now have increased accuracy.
- The passive 10% Lure accuracy bonus that Trap provides is now stackable with other "Trapped" Cogs when using a group Lure gag, adding 5% per extra Trap gag placed.
Advantages and disadvantages
Advantages
- Trap is the most powerful gag track for containing gags that deal high damage.
- Trap gags are guaranteed to damage Cogs as long as they are successfully lured.
- Trap gags while idle provide a 10% boost in base accuracy to Lure gags and is stackable with other "Trapped" Cogs when using a group Lure gag, which adds 5% per extra Trap gag placed.
- Should the conditions for bonus accuracy be met, Trap activation results in a stun bonus of 50% to all future gag tracks used in the same turn.
- Railroad and organic TNT are two gags capable of defeating level 12 Cogs in one hit.
Disadvantages
- More than one Trap gag cannot be used on the same Cog as they cancel each other out.
- Trap gags cannot be placed in front of Cogs that are already lured.
- Skill points are only yielded for Trap gags when Cogs are lured onto them.
References
- ↑ Jump up to: 1.0 1.1 1.2 Balancing changes were introduced in the 3.0.0 update that was released on December 3, 2021.
https://cdn.toontownrewritten.com/community/notices/Rebalancing_Update_December_2021.pdf - ↑ Jump up to: 2.0 2.1 Secondary balancing changes were introduced in the 4.0.0 update that was released on May 24, 2024.
https://cdn.toontownrewritten.com/community/notices/Toontown_Rewritten_Rebalancing_v4.0.0_Patch_Notes.pdf