Trap

From Toontown Rewritten Wiki

Trap is a gag track with perfect accuracy and is available once a Toon completes their assigned ToonTasks when selecting the track for training. Lure is required for Trap gags to be activated, which provides a guaranteed chance of the gags damaging Cogs, but cannot be used on Cogs that are already lured. Due to Lure's requirement, Trap is the most accurate gag track; it is also the most powerful gag track. Trap gags while idle provide a 10% accuracy bonus to Lure gags and adds 5% per extra Trap gag placed. Trap activation results in a stun bonus of 50%. Trap gags are the second set of gags used during Cog battles.

Gags

Gag Image Damage Organic damage Affects Skill points gained Base accuracy
Banana Peel
10-12 11-14 One Cog 0 0%
Rake
18-20 20-22 One Cog 20 0%
Marbles
30-35 33-39 One Cog 100 0%
Quicksand
45-50 50-55 One Cog 500 0%
Trapdoor
75-85 83-94 One Cog 2,000 0%
TNT
90-180 99-198 One Cog 6,000 0%
Railroad
200 220 All Cogs 10,000 0%

Rebalancing changes

3.0.0 update changes
  • Normal damage values and organic damage values for Trapdoor increased from 60-70 to 75-85 and 66-77 to 83-93 respectively.[1]
  • Normal damage values and organic damage values for Railroad increased from 195 to 200 and 214 to 220 respectively.[1]
  • Trap now shares the same carry capacity with other gag tracks.[1]
4.0.0 update changes
  • Trap gags provide a 10% accuracy bonus to Lure gags used on Cogs with the "Trapped" status effect.[2]
  • The gag experience threshold of unlocking Quicksand decreased from 800 to 500.[2]
4.0.5 update changes
  • Trap activation stun bonus increased from 30% to 50% and actions after a Trap gag hits a Cog now have increased accuracy.
  • The passive 10% Lure accuracy bonus that Trap provides is now stackable with other "Trapped" Cogs when using a group Lure gag, adding 5% per extra Trap gag placed.

Advantages and disadvantages

Advantages

  • Trap is the most powerful gag track in terms of being comprised of gags that deal the highest damage.
  • Trap gags are guaranteed to damage Cogs as long as they are successfully lured.
  • Trap gags while idle provide a 10% boost in base accuracy to Lure gags and is stackable with other "Trapped" Cogs when using a group Lure gag, which adds 5% per extra Trap gag placed.
  • Should the conditions for bonus accuracy be met, Trap activation results in a stun bonus of 50% to all future gag tracks used in the same turn.
  • Railroad and organic TNT are two gags capable of defeating level 12 Cogs in one hit.

Disadvantages

  • More than one Trap gag cannot be used on the same Cog as they cancel each other out.
  • Trap gags cannot be placed in front of Cogs that are already lured.
  • Skill points are only yielded for Trap gags when Cogs are lured onto them.

References

  1. 1.0 1.1 1.2 Balancing changes were introduced in the 3.0.0 update that was released on December 3, 2021.
    https://cdn.toontownrewritten.com/community/notices/Rebalancing_Update_December_2021.pdf
  2. 2.0 2.1 Secondary balancing changes were introduced in the 4.0.0 update that was released on May 24, 2024.
    https://cdn.toontownrewritten.com/community/notices/Toontown_Rewritten_Rebalancing_v4.0.0_Patch_Notes.pdf