Cashbot Mints

From Toontown Rewritten Wiki
Cashbot Mints
Basic information
Department Cashbots
Location Cashbot Headquarters
Area information
Special Cogs Goons
Facility information
Facilities Coin Mint
Dollar Mint
Bullion Mint
Minimum Cog level 10
Maximum Cog level 12
Miniboss Cog Mint Supervisor

The Cashbot Mints are a Cog facility located in Cashbot Headquarters with elevators to each mint situated throughout the train yard and are where Cashbots store large quantities of their money. Toons often infiltrate the Cashbot Mints to recover Cogbucks for promotions on their Cashbot Cog Disguise. The Cogs in each mint are either level 10 or level 11, with level 11 Skelecogs also making some appearances. The miniboss Cog is a level 12 Skelecog known as the Mint Supervisor.

Mints

Coin Mint

The Coin Mint is the shortest mint consisting of four to six groups of Cogs, totaling between 16 and 24 Cogs. The elevator leading to the Coin Mint is located on the left near the entrance to Cashbot Headquarters. A Coin Mint can award 356-544 Cogbucks, which helps to earn promotions on low-level Cashbot Cog Disguises.

Floor Cogs (Skelecogs) Cogbucks
1 16 (9) 384
2 24 (4) 536
3 16 (9) 384
4 24 (5) 544
5 24 (5) 544
6 16 (1) 356
7 16 (1) 356
8 16 (1) 356
9 16 (9) 384
10 16 (12) 384
11 20 (9) 456
12 16 (9) 384
13 20 (9) 456
14 16 (9) 384
15 24 (5) 544
16 20 (9) 456
17 24 (1) 536
18 16 (4) 356
19 24 (1) 536
20 16 (1) 356

Dollar Mint

The Dollar Mint is a medium-length mint consisting of six to nine groups of Cogs, totaling between 24 and 36 Cogs. The elevator leading to the Dollar Mint is located in the middle of the railroad paths. A Dollar Mint can award 679-1004 Cogbucks, which helps to earn promotions on mid-level Cashbot Cog Disguises.

Floor Cogs (Skelecogs) Cogbucks
1 28 (13) 804
2 28 (17) 814
3 24 (5) 679
4 28 (16) 804
5 32 (9) 914
6 36 (9) 1004
7 36 (9) 1004
8 28 (13) 814
9 24 (5) 679
10 32 (9) 914
11 32 (9) 914
12 24 (9) 689
13 24 (5) 679
14 24 (5) 679
15 32 (9) 914
16 24 (9) 689
17 32 (9) 914
18 24 (5) 679
19 32 (9) 914
20 28 (13) 804

Bullion Mint

The Bullion Mint is the longest mint consisting of nine to eleven groups of Cogs, totaling between 36 and 44 Cogs. The elevator leading to the Bullion Mint is located on the left side before the Cashbot Vault entrance. A Bullion Mint can award 1202-1496 Cogbucks, which helps to earn promotions on high-level Cashbot Cog Disguises.

Floor Cogs (Skelecogs) Cogbucks
1 44 (16) 1484
2 36 (9) 1202
3 40 (12) 1346
4 44 (16) 1484
5 40 (8) 1334
6 44 (17) 1496
7 44 (16) 1484
8 36 (16) 1214
9 44 (20) 1496
10 44 (13) 1484
11 44 (16) 1484
12 44 (16) 1484
13 40 (8) 1334
14 40 (8) 1334
15 44 (16) 1484
16 40 (8) 1334
17 44 (16) 1484
18 40 (8) 1334
19 40 (12) 1346
20 36 (12) 1202

Cogs

The following Cogs appear in the Cashbot Mints.

Rooms

There are many obstacles scattered across the Cashbot Mints. Toons must get past such obstacles to proceed to the next section. There are laff barrels that give 8 laff and gag barrels that randomly contain any type of gag, which is shown by the icon on the barrel.

Entrance Room
  • The room that Toons begin at when entering a mint. It contains various forms of Cogbucks and stacked boxes.
Hallways
  • Every mint room is connected via hallways.
  • Toons can go back into any previously completed rooms via hallways, so long as they have not reached the end of a mint.
Paint Mixer Room
  • A large room with two main platforms attached to the entry and the exit, separated by green paint. The entry platform has a staircase leading to it, but the exit one does not. Three moving platforms bridge the gap between the two main platforms.
  • Toons must jump on the platforms to get across without falling into the paint.
  • Any Toon that falls in the paint lose 8 laff but can climb up to the entryway's platform and try again.
  • Toons are unable to progress without completing the platforming.
  • Two barrels that give a total of 16 laff are available at the end of the platforming section.
Lava Room
  • A small room with a pool of lava. Three platforms are floating within the lava. Toons must use them to proceed without taking damage.
  • These platforms sink as Toons stand on them, so Toons must jump quickly from one platform to the next. However, the platforms themselves do not move, unlike the ones in the Paint Mixer Room.
  • If Toons fall in the lava, they lose 8 laff.
  • A barrel that gives 8 laff is available at the end of the room platforming section.
Spinning Gears Room
  • A small room containing large stacked rotating gears. Stairs that lead to the exit are blocked off by a horizontally long pillar that does not reach the ceiling. Toons cannot jump over this pillar.
  • Toons must jump on top of each rotating gear one at a time to jump over the pillar and reach the exit.
  • In the northwest corner of the room is a barrel that gives 8 laff atop a pillar. To reach it, Toons must reach the top of the gears and jump there instead of towards the exit.
Stomper Room
  • A room containing three stompers in a diagonal pattern.
  • Toons must run through the three sections.
  • Toons lose 8 laff if they are crushed by a stomper.
  • A barrel that gives 8 laff is available at the end.
Giant Stomper Room
  • A large room full of giant stompers, containing a platform with holes and a room to the left.
  • Giant stompers are a much bigger version of regular stompers. They can cover an entire room and can be avoided by jumping in holes in the ground.
  • Toons lose 8 laff if they are crushed by a giant stomper.
  • In the middle of the room, Toons may enter a side room to the left that contains three restock barrels and two laff barrels.
  • These stompers usually have gag barrels at the end.
Diamond Cog Room
  • A room in the shape of a diamond, as the name implies. There is a large wall in the middle of the room.
  • There are four groups of four Cogs in this room; one near the entrance, one near the exit, and one on each side of the room.
    • Near the entrance and exit are two level 10 Cogs and two level 11 Cogs. On each side are three level 10 Cogs and one level 11 Cog.
    • It is possible to skip one of the side Cog battles.
Cog Pit Room
  • A medium-sized room where a single group of Cogs can be battled. There are two pits in the room in which Toons cannot interact with.
Ledge Room
  • A room that transfers onto an upper ledge through stairs.
  • There are four groups of Cogs in this room. The first is around the corner from the entrance, the second is to the left of that, the third is around the corner near the staircase, and the fourth is atop the ledge.
    • The first group consists of four level 10 Cogs.
    • Both the second group and third group consist of two level 10 Skelecogs and two level 11 Skelecogs.
    • The fourth group consists of four level 11 Skelecogs.
Diamond Goon Room
  • Large diamond-shaped rooms with several goons that deal 3-10 damage roaming. At the end of them, some boxes prevent the goons from moving into the hallway.
Goon Pit Room
  • An alternate room with several goons that features two pits, similar to the single Cog battle room. A staircase at the end leads to the exit.
  • At the end of the room lies a laff barrel.
Pusher Room
  • A tight room with bright white walls that presents itself as a maze; if Toons go to the right, they find it is a dead end. The left section features a gear Toons must use to elevate themselves, followed by a platform that has a conveyor belt that moves Toons back.
Box Room
  • A small room containing a stomper and a box. Stairs that lead to the exit are blocked off by a horizontally long pillar that does not reach the ceiling. Toons cannot jump over this pillar, similar to the Gear Room.
  • Toons must either push the box forward to jump over the pillar, careful so as not to get squished by the stomper, or jump on the stomper and use it as a platform to jump off.
  • A barrel that gives 8 laff is available at the end, to the right.
Skelecog Room
  • A small square room that can appear in any of the three Cashbot Mints. This room consists of a group of four level 11 Skelecogs that Toons must defeat before proceeding.
Obstacle Course Room
  • Toons have 120 seconds to complete an obstacle course that involves jumping on spinning gears and avoiding a stomper. If not completed in time, Toons lose 20 laff, and a shelf is moved to introduce a shortcut.

Final battle

Main page: Mint Supervisor

At the end of a Cashbot Mint, Toons battle the Mint Supervisor, along with three other Cogs, all of which are level 11. Defeating the Mint Supervisor and the three Cogs award Toons with gag experience and Cogbucks. There are several possible layouts of the Mint Supervisor's room:

  • A small room with a boarded floor, containing not much else apart from the Cogs present.
  • A small room with various configurations of currency (cash bags in the Coin Mint, stacks of dollars in the Dollar Mint, or pyramids of gold bars in the Bullion Mint) surrounding the Cogs.
  • A small room containing a staircase Toons must ascend to reach the Cogs.
  • A large room full of pallet boards that contain cash bundles, hiding one restock barrel and one laff barrel. At the end of the room, Toons must ascend a staircase that leads to the left to battle the Cogs.

Multipliers

Like Cog Buildings, the Cashbot Mints have special gag experience multipliers when defeating Cogs. The multipliers are dependent on which mint Toons are in.

Mint Multiplier
Coin Mint 4x
Dollar Mint 5x
Bullion Mint 6x

Trivia

  • As with crates found in the Cashbot Headquarters courtyard, Cog Nation can be seen printed on crates found in the Cashbot Mints.
  • The term "bullion" refers to gold or silver in the form of bars, referencing the gold bars scattered throughout the Bullion Mint.
  • All of the rooms in the Cashbot Mints are recycled Sellbot Factory rooms but with new textures and objects. This trend would also be reused for the Lawbot DA Offices.