Release notes (2026)
Release notes This page documents release notes for Toontown Rewritten pertaining to updates released throughout the year.
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This page lists release notes for Toontown Rewritten pertaining to updates that were released during the year of 2026.
January
January 1, 2026 [ttr-live-v4.3.1j]
Estates
- • Fixed an issue where accepting a Gag Experience Multiplier from the mailbox would display an error screen despite it functioning properly. An erroneous error screen, if you will.
March
March 12, 2026 [ttr-live-v4.3.2]
Holidays
- • The upcoming Double Trolley Jellybeans holiday has been EXTENDED! The holiday shall now last from March 13th until March 20th.
- • Added a couple new SpeedChat phrases for the Pie Day and St. Patrick's Day holidays.
Tweaks
- • Remastered the artwork that shows up after your Toon's name is accepted. The new artwork will now show Flippy and the Toon Council!
- • Slightly reduced the chances of Cogs joining battles in Toontown Central and Donald's Dock. Those Flunkies have better things to do with their time!
- • The Transparent Toon cheesy effect has been enhanced! Various cheesy effect transparency and accessory blunders have been fixed.
- • The Sellbot Vice President has decided to stop wasting his undercarriage gears! His undercarriage will now ALWAYS open from the front when nearing the edge of Sellbot Towers. There'll be no more shooting gears off into the distance!
- • To counterbalance that, the Sellbot Vice President will open his undercarriage less frequently towards the end of the final battle, instead preferring to use his other attacks. He wouldn't want to give the Toons too much of an advantage, would he?
Accessibility
- • Added a new setting in the Options Menu that allows you to adjust screen shake intensity. You'll no longer need to tremor with fear when a Mover & Shaker attacks!
Bugs 'n Blunders
- • While doing some groundskeeping, The Club President discovered that a number of Mole Cogs had gotten lost! Those pesky Mole Cogs have been shown the right paths back to the mole stomp areas in Cog Golf Courses. This fixes an issue where not enough Mole Cogs would spawn occasionally, forcing Toons to lose the mini-game.
- • Fixed a memory leak related to Sellbot Field Offices.
- • Fixed a rare district reset related to the elevators outside of Sellbot Field Offices.
- • Fixed a longstanding issue where lawyer cogs in the Chief Justice fight would not become stunned if evidence from Toons made contact with evidence they were holding.
- • Miscellaneous server-side stability improvements related to Trolley Games.
March 12, 2026 [ttr-live-v4.3.2a]
- • Fixed a crash in Cog Facilities and Sellbot Field Offices.
March 13, 2026 [ttr-live-v4.3.2b]
- • Added calendar entry for Friday the 13th.
- • Fixed several issues related to Cheesy Effects during Friday the 13th.
- • Fixed a regression in Rendition related to transparency in Toon Accessories.
March 31, 2026 [ttr-live-v4.3.3]
Tweaks
- • Adjusted Flippy’s shirt on the Name Approved certificate to more closely match his actual shirt.
- • Due to popular demand, the “What’s the craic?” phrase has re-entered Clarabelle’s Cattlelog! The phrase will be available in all new Cattlelogs from now until April 12th. From next year, it’ll be randomly throughout March!
- • The Name-inator 3000 will now periodically check the names of Toons that have played each day to ensure new automatically rejected names and patterns are applied consistently.
Bugs 'n Blunders
- • Fixed a client-crash related to Cog Battles.
- • Fixed an issue where Districts would sometimes not restart properly - leading them to reset again shortly after.
April
April 1, 2026 [ttr-live-v4.4.4.4.4.4.4.4]
General
- • Added murmur murmur to grumble grumble, allowing for whisper whisper.
- • Default camera placement will now follow the Toon from a top-down isometric perspective.
- • Introducing Toontown Demastered! The Brrrgh’s flag has been re-pixelated and will no longer float in the wind.
- • Doctor Surlee has finally located the remote for the Super Duper Air Conditioner! The Brrrgh should now be 10% less cold.
Activities
- • Removed all physics from the golfing activity in Chip 'n Dales MiniGolf.
- • Removed all golf balls from the golfing activity in Chip 'n Dales MiniGolf.
- • Removed all golf courses from the golfing activity in Chip 'n Dales MiniGolf. It's time to live in The Grey!
- • Goofy's Speedway is Under New Management! Lance Iceberg of Ice Cycle Bikes has replaced all Racing Karts with brand new bicycles.
- • We're testing out a NEW activity! Be the first to try out swimming in Donald’s Dock.
Cogs
- • Name Droppers' lipstick color has been changed from business burgundy matte to coral blue #2 semi-gloss.
- • Flunky’s prescription has changed to a +5.00 from a +4.50.
Toons
- • Toons will now throw pies at a strict 45° angle to ensure maximum velocity.
- • The shade of the cyan jellybean has been saturated by 0.003%.
- • Toontown Central’s Ice Cream Cone Treasures are now Ripley’s Raspberry Ripple-flavored!
- • The Toon Hall’s front door has been moved half an inch to the left.
Bugs 'n Blunders
- • Fixed a regression causing release notes to be released too early.
- • Squashed a bug getting dangerously close to my picnic basket.
- • Accidentally deleted the new Gags coming with Clear Coasts.
- • Quick, quick! Think of a new Gag... What did I have for lunch... A banana! That’s it! A Banana Peel! Wait...
- • Increased carbonation of all Seltzer Bottles by 25%.
- • Fixed a bug where saying "Glue!" would have no impact on Lure accuracy.
- • Reverted Seltzer Bottle carbonation levels back to normal, by popular demand.
- • Fixed a long-standing bug causing Drop accuracy and Sound accuracy to be flipped. Whoops!
- • Fixed a short-standing bug where Gag accuracy was uncapped. Hang on, didn't we just make that change?
- • Fixed a medium-standing bug that... Wait, no, it's a flying bug now. Aaaand it's gone.
ToonTasks
- • Players can now replay Lil Oldman's taskline by talking to him, for a reward of 10 jellybeans!
- • All ToonTasks have been updated! All ToonTasks will be scribed on scrolls of papyrus, instead of parchment.
April 2, 2026 [ttr-live-v4.4.4.4.4.4.4.4a]
General
- • Changed the battle accuracy system's 95% hard cap to now be a soft cap. Now providing more strategic opportunities to exceed past the 95% accuracy cap in some cases.
A Note from the Toontown Team:
Surprise! This patch note has been live since v4.3.3!
All accuracy bonuses such as Stun Bonus, Lure Bonus, Trap Placements, and Toons Hit, can slightly push your final accuracy value higher than 95%. With enough accuracy bonuses accumulated, some battle strategies can even be guaranteed! However, keep in mind that higher leveled Cogs will still make this a challenging threshold to achieve.
We've been monitoring all the battle calculations behind the scenes for a while now, and we're very excited over the general increase of accuracy hitting just a slight percentage more than usual. We hoped to achieve a mitigation for those that felt a lack of control over battle situations where 95% accuracy hasn't been reliable enough.
While we won't be sharing the individual numbers on what thresholds are required to nudge past 95% accuracy, you can now feel assured that ALL your accuracy bonuses will make an impact!
May
May 29, 2026 [ttr-live-v4.3.4]
Tweaks
- • Taught the Goons in the Sellbot Factory that lights cannot pass through Warehouse walls. Goon lights should no longer attack players from behind a wall.
- • Adjusted the Toon reactions to Restock and Toons Hit SOS Cards. Toons should now react using their SpeedChat bubble color, the same way they would react to Toon-Up!
- • Added a 1.25 second grace period to allow Toons to hit inside the V.P.’s undercarriage after the undercarriage door begins to close.
- • Virtual Skelecogs will no longer count towards ToonTask progression unless a ToonTask directly asks for them.
- • Added an experimental gameplay setting to disable certain short loading screens (e.g. loading screens when transitioning between two different areas)
- • The Toon Resistance has improved its magnets! The cooldown on hitting the C.F.O. has been reduced from 3 seconds to 2.5 seconds.
- • Improved the physics within the C.F.O. battle, which should reduce the strange occurrence of “teleporting” Goons and safes.
- • Fixed a crash related to skipping the four-star Sellbot Field Office credits; the skip button also now reacts to being hovered-over.
- • A little butterfly tells me that a new accessory code has been found! Check the Toontown Blog later for more details.
Bugs 'n Blunders
- • Fixed an issue where Toons would sometimes appear floating when talking to Shopkeeper Toons. Toons must respect the laws of gravity… sometimes!
- • Fixed an issue causing Shopkeeper Toons to get stuck if a Toon that was speaking to them is disconnected when receiving a ToonTask.
- • The Shopkeepers of Toontown have filed a noise complaint! Animated street and playground props should no longer be heard when inside buildings.
- • Fixed an issue where Toons would sometimes hop unexpectedly when they start walking again in certain situations, such as after fishing.
- • Fixed an issue causing Toons to get stuck if they are removed from an estate while their book is being opened.
- • The closet in Toon Estates should no longer get stuck if a Toon disconnects while using it.
- • Fixed an issue where Shticker Book pages would not be scrollable after rebinding the left and right keys.
- • Removed a flat building that could be seen clipping into the inside of the Daisy Gardens tunnel on Elm Street.
- • Fixed a crash caused by a deleted street prop becoming sad due to a nearby building being taken over by Cogs.
Cogs
- • The Cog defeat sound and animations should now be synced up correctly during the banquet round of the C.E.O. fight.
- • Fixed an issue causing Toons to see the battle reward panel in battles they didn’t participate in when a fanfare occurs.
- • Fixed an issue where Toons could crash whilst waiting to teleport to Kaboomberg.
- • Fixed a bug where the laser doors within D.A. Offices would continue to make noise even when all lasers were turned off.
- • Fixed a bug where the laser doors within D.A. Offices would loop incorrectly. No more pausing, those lasers should be heard consistently!
- • Fixed a bug where any Golf ball in the final battle with the CEO can turn white at any point.
- • Mint obstacle course timers should no longer continue after the Mint Auditor battle begins. This will stop Toons from taking unexpected damage in the Mint Auditor battle from an obstacle course timer they didn’t fail!
- • Fixed an issue where some unintended behaviour could occur if you go sad at the same time as jumping on a table during the final round of the C.E.O. encounter.
- • Fixed a crash that could occur when leaving a street at the exact moment the Field Office music loops.
- • Fixed a crash that could occur during the Field Office credits sequence
- • Fixed a crash that could occur in Cold Caller Cubicles when a Cog is hit after being disabled.
Activities
- • Fixed a bug where the wrong Golf trophy icons could be displayed at the end of a golf course.
- • Fixed an issue where a Toon could crash if they somehow finished the gardening tutorial twice
- • Fixed an issue where a Toon could travel to other locations while the gardening tutorial is open after falling asleep.
- • Fixed a capitalization issue in the kart accessory color name “ToonFest Orange”
- • Fixed some miscellaneous issues that could lead to unexpected crashes in Goofy Speedway.
- • Fixed an issue where falling asleep whilst on the starting blocks at Goofy Speedway could lead to some weird and wacky shenanigans.
- • Cleaned up a memory leak caused by pie splat effects in races.
- • Fixed an issue where a Toon could crash when leaving a Toon Party whilst someone is catching a piece of fruit in the Catching Game
- • Fixed an issue where Toons could sometimes appear invisible while learning the rules of the Catching Game in Toon Parties.
- • Fixed a district reset related to Chinese Checkers.
June
June 3, 2026 [ttr-live-v4.3.4a]
Bugs 'n Blunders
- • The C.F.O. seems to have tampered with the magnets in his boss room! A recent bugfix related to the damage dealt to the CFO when using the crane has been reverted, as it has been unintentionally causing the battles to go by too quickly.
- • Developer's Note: We've received a ton of feedback about this change over the last few days! While many Toons are finding that the crane feels better and more intuitive to use, the change has had the unintended side effect of making that final battle finish far too quick. While we expected this to have an impact, we didn't expect the impact to be so big!
- • We aren't going to forget about this, though! We're going back to the drawing board to find a happy medium that makes that battle feel more intuitive without affecting the pace so much.
- • Fixed an issue that was causing the controls for choosing a tee in Chip 'n Dale's Minigolf to be inverted.
- • Fixed a crash that could occur when pressing right on a controller when on the rightmost tee in Chip 'n Dale's Minigolf.