The Boiler

From Toontown Rewritten Wiki
The Boiler
Cog information
Department Sellbots
Location Sellbot Field Office
Attack information
Phases Fired Up
Defensive Strategy
Meltdown
Number of attacks 4
Number of special moves 5
Weakest attack Under Pressure
Strongest attack Stamp of Disapproval
Lowest damage 25 (without Fired Up bonus)
Highest damage 90

The Boiler is the Boss Cog that oversees the Boiler Room in Sellbot Field Offices and possesses special moves with status effects. They can only be attacked by Sound, Throw, and Squirt gags.

Health

The Boiler's health is represented by a four-layered health bar at the top of the screen during the boss battle. A green bar is layered on top of a yellow bar, an orange bar, and a red bar. Once one bar is fully depleted by gags, the next bar appears. It was also observed that the four health bars are not evenly divided into quarters of their health; the green bar accounts for 15% of their health, the yellow bar accounts for 20% of their health, the orange bar accounts for 35% of their health, and the red bar accounts for 30% of their health.

Based on damage calculations, The Boiler has 4000 health in a one-star Sellbot Field Office, 4500 health in a two-star Sellbot Field Office, 5000 health in a three-star Sellbot Field Office, and 5500 health in a four-star Sellbot Field Office.

Phases

During the first two rounds of the boss battle, The Boiler is neutral and accompanied by four Cogs during the second round before they undergo offensive and defensive phases periodically, both of which last 3 rounds in all tiers of Sellbot Field Offices. In a four-star Sellbot Field Office, the boss battle begins with The Boiler being Fired Up and Cogs being present during the first round. Meltdown is an exclusive phase to the four-star Sellbot Field Office.

Phases
Fired Up The Boiler's attacks, as well as gags used against them, deal 50% additional damage. Cogs receive 20% of Damage Up, which increases by 10% each time Fired Up begins.
Defensive Strategy The Boiler retaliates if they are damaged by gags and performs certain special moves that benefit the Cogs. Additional Cogs enter the battle until The Boiler reverts to being Fired Up.
Meltdown The Boiler's "last leg" phase once their health reaches the red bar where they become permanently Fired Up and perform most of their attacks and special moves (excluding Stamp of Disapproval). Additional Cogs enter the battle until The Boiler is defeated.

Attacks and special moves

Attacks

One-star Sellbot Field Office Two-star Sellbot Field Office Three-star Sellbot Field Office Four-star Sellbot Field Office
Under Pressure 25 (+13 while Fired Up) damage 30 (+15 while Fired Up) damage 35 (+18 while Fired Up) damage 40 (+20 while Fired Up and in Meltdown) damage
Heated Discussion 20 (+10 while Fired Up) damage 24 (+12 while Fired Up) damage 28 (+14 while Fired Up) damage 32 (+16 while Fired Up and in Meltdown) damage
Slow Burn 5 (+3 while Fired Up) damage when the attack is performed
Damage Over Time deals 10 damage for 3 rounds
7 (+4 while Fired Up) damage when the attack is performed
Damage Over Time deals 14 damage for 3 rounds
9 (+5 while Fired Up) damage when the attack is performed
Damage Over Time deals 18 damage for 3 rounds
11 (+6 while Fired Up) damage when the attack is performed
Damage Over Time deals 22 damage for 3 rounds; starts at 12 damage and increases by 3 damage while in Meltdown
Stamp of Disapproval 50 damage 70 damage 80 damage 90 damage

Special moves

One-star Sellbot Field Office Two-star Sellbot Field Office Three-star Sellbot Field Office Four-star Sellbot Field Office
Promoted Cogs are promoted by one level. Cogs are promoted by two levels. Cogs are promoted by three levels.
Pay Raise Cogs gain +60 health. Cogs gain +80 health. Cogs gain +100 health. Cogs gain +125 health.
Market Research Cogs receive 10% of Defense Up for 3 rounds and 20% of Accuracy Up for 2 rounds. Cogs receive 15% of Defense Up and 20% of Accuracy Up for 3 rounds. Cogs receive 20% of Defense Up for 3 rounds and 20% of Accuracy Up for 4 rounds. Cogs receive 25% of Defense Up for 4 rounds and 20% of Accuracy Up for 6 rounds.
Retention Plan The Boiler removes the Lure effect from lured Cogs.
Quality Control Elimination of a gag track for 1 round due to Gag Ordinance. Elimination of a gag track for 2 rounds due to Gag Ordinance. Elimination of a gag track for 3 rounds due to Gag Ordinance. Elimination of a gag track for 4 rounds due to Gag Ordinance.

Sound effects

Intro cutscene
Neutral idle
Hit by Throw[notes 1]
Neutral/defense attack
Neutral/defense into offense
Offense idle
Offense attack
Offense into defense
Defense idle
Retention Plan
Death

Trivia

  • Although gags retain perfect accuracy when used against The Boiler, Cogs can still dodge them as with every other gag they normally deal with.
  • When battling The Boiler, the battle timer is 40 seconds instead of the standard 30 seconds for all other battles.

Notes

  1. Although the sound effect is titled "Hit by Throw", it plays whenever any gag of any track hits The Boiler. Multiple animations and sound effects for different gags were originally planned but ended up being unreleased.
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