The Club President
The Club President | |
Cog information | |
---|---|
Department | Bossbots |
Location | Bossbot Golf Courses |
Attack information | |
Number of attacks | 6 |
Number of special moves | 6 |
Weakest attacks | Quake Bunker Shot |
Strongest attacks | Head Shrink Bogey |
Lineage | |
Preceded by The Big Cheese |
Succeeded by Chief Executive Officer |
The Club President is the Supervisor Cog of the Bossbots who possesses special moves with status effects. She resides near the Final Hole at the end of the Bossbot Golf Courses in Bossbot Headquarters. Once she and the other Cogs are defeated, Toons receive skill points for their gags and a certain number of Stock Options.
Before The Club President's formal arrival, the Toon Resistance gathered data and created a case file containing some intel about her.
Battle
The battle begins with The Club President flying in and instructing her underlings to take care of the intruding Toons, upon whom she proceeds to inflict Delayed Damage.
Based on damage calculations, it is estimated that The Club President has 1200 health in the First Fairway and 1750 health in the Final Fringe.
Phase
The following phase occurs when The Club President loses all her health.
The First Fairway | The Final Fringe | |
---|---|---|
Presidential Protection | The Club President cannot be targeted due to being Off Limits. Toons must defeat the other Cogs to end the battle. |
Attacks and special moves
Attacks
The First Fairway | The Final Fringe | |
---|---|---|
Tee Off | 18 damage | 23 damage |
Evil Eye | 19 damage | 25 damage |
Head Shrink | 21 damage | 28 damage |
Quake | 16 damage | 21 damage |
Bogey | The amount of damage from Delayed Damage for failing to best The Club President | |
Bunker Shot | 12 damage after one Cog is defeated 14 damage after two Cogs are defeated 17 damage after three Cogs are defeated |
17 damage after one Cog is defeated 19 damage after two Cogs are defeated 22 damage after three Cogs are defeated |
Special moves
The First Fairway | The Final Fringe | |
---|---|---|
Setting Par | Delayed Damage deals 50 damage after 5 rounds. Lowered to 40 damage after one Cog is defeated. Lowered to 30 damage after two Cogs are defeated. Lowered to 20 damage after three Cogs are defeated. |
Delayed Damage deals 90 damage after 5 rounds. Lowered to 70 damage after one Cog is defeated. Lowered to 50 damage after two Cogs are defeated Lowered to 30 damage after three Cogs are defeated. |
Sandtrapped | Elimination of Toons' last chosen gag track for 1 round due to Gag Ordinance. | Elimination of Toons' last chosen gag track for 2 rounds due to Gag Ordinance. |
Overwork | Attentive reduces the Lure effect to a single turn for 1 round. | Attentive reduces the Lure effect to a single turn for 2 rounds. |
Penalty Stroke | Decreased defense for The Club President by 20% after one Cog is defeated. Further decreased to 40% after two Cogs are defeated. Further decreased to 60% after three Cogs are defeated. | |
Driving Range | Damage Up boosts a Cog's damage by 25% for 3 rounds during Presidential Protection. | Damage Up boosts a Cog's damage by 50% for 3 rounds during Presidential Protection. |
Swing Oil | Cogs are healed +25 health during Presidential Protection. | Cogs are healed +50 health during Presidential Protection. |
Phrases
Introduction:
- "Quit puttering around! Take care of these interlopers."
- "If you don't leave the premises by the count of five..."
- "You'll regret entering this Country Club..."
- "MY Country Club."
Sandtrapped:
- "You clumsy Toons!"
- "You look a little sunk."
- "I'll counter your tricks with a trap of my own."
- "Don't bother trying THAT again."
- "Let me drive home this point clearly: you lose."
- "What's wrong, Toons? You look puttered out."
- "No iron will help you now."
- "Don't sink too deep."
- "Looks like you fell for my trap."
- "Good luck taking this shot."
- "Fool me once..."
Overwork:
- "Work harder, not smarter."
- "You're not paid to sleep on the job."
- "Don't let me catch you slacking off again."
- "Wake up and get back to work."
- "I'll work you to bare metal."
Penalty Stroke:
- "Guess I'll do it myself."
- "Their loss is my gain."
- "Do I have to do everything myself?"
- "You're just giving me another ball on the tee, Toons."
- "A clearer pitch for me."
Bunker Shot:
- "This one is for my lackeys."
- "You're in for a long game now."
- "It's time for my shot."
- "I won't whiff this opportunity."
- "Let me square this up real fast."
- "Here comes the match point."
- "Here's a real zinger."
- "Let me kick this one in."
- "This shot won't be a duff, I assure you."
- "I'll accept this gilligan."
- "Another ball on the tee for me."
Setting Par:
- "Let's see if your skills are up to par."
Bogey:
- "Time's up, Toons!"
Driving Range:
- "Drive them back to the playground."
- "Give this back afterwards or else."
- "This club will do you some good."
- "You'll do a whole lot better with my club."
- "Take my iron, but don't dent it."
- "This one's from my personal bag. Don't scratch it."
- "Be mindful. This iron is from my private collection."
Swing Oil:
- "Drink up."
- "Change your oil and get back to work."
- "You look parched. Take this."
- "Freshly canned just for you."
- "A can a day keeps the Toons away."
- "This one's straight from The Clubhouse."
- "This one is coming out of your paycheck."
- "Do better or you'll get canned."
When defeated:
- "Why you little! The C.E.O. will know about this! I'm so angry I could just-"
When Toons send friend requests:
- "The Club President grabs a club from their bag."
- "The Club President sets a golf ball on the tee."
- "The Club President scoffs at your request."
- "Looks like your request just landed in the pond."
- "Can't you see it's tee time? Move along."
- "I don't make friends with 'bogeys.'"